
School of magic · 10 spells
Fire
Fire, heat, burning, smoke, and explosions. Strong in direct attacks and creating obstacles.
OffensiveSpark
Make a magic attack. Calculate damage with the standard formula against the target's Magic Defense (MD).
OffensiveFire Bolt
A direct, single-point fire magic attack against the target's Magic Defense (MD).
OffensiveSearing Touch
A stronger attack balanced by the need to touch the target; calculate damage against its Magic Defense (MD).
ControlSmoke Screen
Attacks made through the screen suffer −2 to their final Physical Attack (PA) or Magic Attack (MA). The penalty applies to both sides.
DefensiveHeat Resistance
The target ignores ordinary heat and gains +3 Magic Defense (MD) only against fire spells and magical heat.
DefensiveFlame Shield
The target gains +2 Physical Defense (PD) only against close-range attacks. The shield does not hurt the attacker.
OffensiveFlame Spear
A powerful, single-point fire attack; calculate damage with the standard formula against Magic Defense (MD).
Area attackFireball
Compare one Magic Attack (MA) roll separately against each target's Magic Defense (MD). The bonus is already lower than that of a comparable single-target spell.
Offensive / controlWall of Fire
When it appears, it hits up to 3 targets in a line using the area-spell rule. Afterward, the wall blocks sight and ordinary passage but deals no further damage.
Area attackDragon's Breath
A very powerful area fire attack. Compare one Magic Attack (MA) roll separately against each target's Magic Defense (MD).