
School of magic · 10 spells
Mind
Telekinesis, telepathy, thoughts, emotions, illusions, and mental influence. Telekinesis belongs to this school.
UtilityThought Whisper
Sends the target one short sentence in the caster's voice, mind to mind. It does not read the target's thoughts.
Utility / offensiveTelekinesis
Moves an object in any direction. If it is thrown at a creature, make one Magic Attack (MA) roll with a +1 bonus; Telekinesis then ends.
ControlCalm
On a success, an ordinary target will not attack unless attacked first; it can still speak, take cover, or retreat. A boss instead gets −2 to its next attack.
Control / utilityMinor Illusion
Creates an intangible image or sound. A creature that interacts directly with it compares its Magic Defense (MD) against the caster's Magic Attack (MA); on a successful defense, it sees through the illusion.
DefensiveMind Shield
The target gains +3 Magic Defense (MD) against spells from the Mind school.
UtilityTelepathy
Allows two-way exchange of short sentences and simple images. It does not read unspoken thoughts.
ControlConfusion
On a success, the target cannot use a special ability and gets −2 to its next attack. It does not lose its whole turn.
ControlSleep
On a success, an ordinary target falls asleep and wakes if damaged or shaken strongly. A boss does not fall asleep; until the end of its next turn it gets −2 to its first PA, MA, or check result and cannot use a special ability during that action.
ControlCharm
On a success, an ordinary target considers the caster a friend. It will not do anything clearly dangerous or against its principles; an attack ends the spell. A boss only stops attacking the caster for 1 round.
Control / utilityRead Thoughts
On a success, reveals one surface thought or immediate intention per round. Against a boss, it reveals only one emotion or current goal.