
School of magic · 10 spells
Water
Water, ice, and cold. Combines attacks, slowing effects, protection, and movement through water.
UtilityCreate Water
Creates clean drinking water in a prepared container. It cannot create a pressurized stream or ice.
Offensive / controlWater Jet
If it deals at least 1 HP of damage, it also pushes an ordinary target back a short step. A large or boss enemy is not moved.
OffensiveIce Bolt
A direct ice attack; calculate damage against the target's Magic Defense (MD).
Offensive / controlFreezing Touch
If it deals at least 1 HP of damage, the target also gets −1 to its next Physical Attack (PA). This penalty does not stack.
MovementWalk on Water
The target can move across calm water as if it were solid ground. A strong wave may require an Agility (AGI) check.
UtilityWater Breathing
The target can breathe normally underwater. The spell does not grant speed, vision, or resistance to pressure.
DefensiveIce Shield
The target gains +2 Physical Defense (PD) against physical attacks.
ControlFreeze
On a success, an ordinary target is frozen in place and cannot move, but can still act within reach. A boss instead gets −2 to its next movement check.
Defensive / controlIce Wall
Creates an obstacle with 10 HP and Physical Defense (PD) 12. It blocks movement and sight, then melts without causing a dangerous flood.
Area attackIce Storm
Compare one Magic Attack (MA) roll separately against each target's Magic Defense (MD). A hit target also gets −1 to its next movement check.