Fire · offensive

Searing Touch

Searing Touch is a stronger fire attack that requires immediate proximity to the target. It suits a caster willing to take a risk to use greater offensive power. Its appearance in the story may be brief and intense, but it remains a specific magical attack, rather than continuous heat lasting through the next scene.

The decisive restriction is arm's reach: the caster must stand immediately beside the opponent. Planning therefore depends on the ability to approach safely and on nearby threats. The spell itself does not move the hero to the target or provide protection from retaliation. The higher bonus thus offers an interesting choice between attacking power and personal danger.

Exact effect: A stronger attack balanced by requiring touch; damage is determined against MDEF. Bonus: +3 to MATK. Target: 1 target within arm's reach. Duration: instantaneous. Restrictions: the caster must stand immediately beside the target. Using it requires at least Intelligence 8, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Searing Touch
Spell illustration • FireSearing Touch
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Fire
Type
offensive
Min. Intelligence
8
Min. Level
—
Bonus
+3 to MATK
Target
1 target within arm's reach
Duration
instantaneous
Restrictions
the caster must stand immediately beside the target
Exact effect
A stronger attack balanced by requiring touch; damage is determined against MDEF.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.