
School of magic · 10 spells
Earth
Soil, stone, minerals, toughness, and physical protection. Excels at defense and changing terrain.
UtilityStonecrafter's Touch
Shapes a small piece of nonmagical stone into a simple form. It cannot create an exact key, weapon, or gemstone.
Defensive / movementSure Footing
Ordinary shoves cannot knock the target down or move it. The target can still move on its own; a strong story effect may require a Strength (STR) check.
OffensiveEarth Spike
A direct earth attack against the Magic Defense (MD) of a target standing on the ground and within sight.
DefensiveStone Skin
The target gains +2 Physical Defense (PD) against physical attacks.
UtilityShape Stone
Creates a simple opening, step, channel, or foothold. It cannot collapse a load-bearing structure without story consequences.
ControlStone Shackles
On a success, an ordinary target cannot move but can still act within reach. A boss instead gets only −2 to its next movement check.
OffensiveStone Spear
A powerful, single-target earth attack against the target's Magic Defense (MD).
Defensive / controlStone Wall
Creates an obstacle with 12 HP and Physical Defense (PD) 13. It blocks movement and sight, then crumbles safely.
Area attack / controlEarthquake
Compare one Magic Attack (MA) roll against each target's Magic Defense (MD). A target that takes at least 1 HP of damage also loses its next move, but not its whole action.
DefensiveMountain's Fortitude
The target gains +4 Physical Defense (PD), but its own movement is halved for the spell's duration.