
School of magic · 10 spells
Dark Magic
Fear, curses, shadows, draining life force, weakening, and necromancy. The school is not automatically evil.
DefensiveShadow Cloak
Shadows make the caster harder to hit, granting +2 Physical Defense (PD) against ranged physical attacks.
OffensiveShadow Bolt
A direct shadow attack against the target's Magic Defense (MD).
ControlFear
On a success, an ordinary target cannot approach the caster and gets −2 to its next attack. A boss can still move, but keeps the attack penalty.
ControlWeaken
On a success, the target gets −2 to Physical Attack (PA). It does not affect Magic Attack (MA) or defenses.
ControlCurse
On a success, choose STR, AGI, INT, CHA, or Luck. The target gets −2 to its next two checks using that attribute. This penalty does not stack.
ControlDark Mist
Attacks made from or into the mist suffer −2 to their final PA or MA. A creature inside cannot see outside it; the penalty applies to everyone.
OffensiveDrain Life
After calculating damage normally, the caster restores as much Health as the lower of 2 or the damage actually dealt. This extra Health does not use the healing multiplier.
ControlGhostly Shackles
On a success, an ordinary target cannot move but can still act within reach. A boss has only half movement instead.
UtilityUndead Servant
Creates a nonattacking skeletal servant. It can carry up to 20 kg and follow simple commands such as fetch, hold, open, or guard; it cannot fight or speak.
Offensive / controlRay of Exhaustion
A powerful attack against Magic Defense (MD). If it deals at least 1 HP of damage, the target also gets −1 to its next attack. This penalty does not stack.