Fire · offensive

Spark

Spark is a basic offensive spell of the Fire school, aimed at a single visible target. It may be the caster's first striking display of combat magic: a brief moment when concentration becomes an attack. Its use has a specific rules outcome and should not be confused with simply lighting a traveling candle or freely manipulating fire.

It suits a straightforward magical attack without the special additional conditions listed for more advanced spells. However, damage is not determined by the spell's name or the size of the flame described in the story; it is calculated against the target's magical defense. Choosing an opponent and being able to see them remain important, and casting does not automatically cause further repeated burning.

Exact effect: Make a magical attack. Damage is calculated using the standard formula against the target's MDEF. Bonus: +1 to MATK. Target: 1 target within sight. Duration: instantaneous. Restrictions: —. Using it requires at least Intelligence 6, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Spark
Spell illustration • FireSpark
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Fire
Type
offensive
Min. Intelligence
6
Min. Level
—
Bonus
+1 to MATK
Target
1 target within sight
Duration
instantaneous
Restrictions
—
Exact effect
Make a magical attack. Damage is calculated using the standard formula against the target's MDEF.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.