
School of magic · 10 spells
Spirit
Souls, spirits, life force, blessings, soul protection, and communication with spirits.
UtilitySee Spirits
The caster sees present spirits and traces of spiritual energy. The spell does not automatically let the caster understand or control them.
SupportBlessing
The target gains +1 to one chosen check. The player must announce its use before the result is resolved.
DefensiveSoul Protection
The target gains +3 Magic Defense (MD) against spells from the Spirit and Dark Magic schools.
UtilitySpeak with a Spirit
Allows up to three short questions. The spirit answers from its own knowledge and memories, and according to its willingness; the spell cannot force it to lie or speak.
Healing / cleansingRestore Courage
Ends one Fear effect or one ordinary mental penalty. It does not restore Health.
OffensiveSpirit Ray
A magic attack against a spirit's or undead creature's Magic Defense (MD).
DefensiveGuardian Spirit
The target gains +2 Physical Defense (PD) and +2 Magic Defense (MD).
UtilityAncestors' Counsel
The AI gives one truthful, useful clue about the problem at hand. It does not reveal the whole solution or a certain future.
Area controlLay Spirits to Rest
Compare one Magic Attack (MA) roll against each target's Magic Defense (MD). An ordinary target hit cannot attack; a boss gets −2 to attacks and cannot use a special ability.
DefensiveSoul Rescue
Instead of falling to 0 HP, the target remains at 1 HP. This is not healing and cannot be used on someone already at 0 HP.