Earth · area offense / control

Earthquake

Earthquake hits several nearby targets standing on the ground and can disrupt their next move. It is useful when opponents have gathered in one area. Its scope is limited by the shared area-attack rule; it is not an unrestricted earthquake across the entire region or the automatic destruction of surrounding buildings.

One roll is compared separately with each target's magical defense. The additional loss of the next move applies only to a target actually dealt at least one Hit Point of damage. It does not remove the entire action. One use per combat means choosing a suitable moment and knowing how the party will use the brief movement restriction.

Exact effect: One MATK roll is compared with each target's MDEF. A target dealt at least 1 HP of damage also loses its next move, not its entire action. Bonus: +2 to MATK. Target: at most 3 targets standing close together on the ground. Duration: instantaneous. Restrictions: once per combat; the area-attack rule applies. Using it requires at least Intelligence 10 and Level 5, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Earthquake
Spell illustration • EarthEarthquake
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Earth
Type
area offense / control
Min. Intelligence
10
Min. Level
5
Bonus
+2 to MATK
Target
at most 3 targets standing close together on the ground
Duration
instantaneous
Restrictions
once per combat; the area-attack rule applies
Exact effect
One MATK roll is compared with each target's MDEF. A target dealt at least 1 HP of damage also loses its next move, not its entire action.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.