Water · utility
Create Water
Create Water supplies clean drinking water in a prepared container. It is useful to a traveler who must consider supplies as well as enemies. In a story, it can change the party's mood during a dry journey or help with everyday camp maintenance. A prepared container is part of using the spell, rather than a detail that can be skipped.
The spell provides a limited amount of water per scene, so it does not replace an unlimited supply for an entire city. The acquired water is best distributed according to the expedition's needs. It does not create a pressurized stream or ice and should not automatically be given an offensive function. Its strength lies in practical assistance and the ability to continue with reasonably replenished supplies.
Exact effect: Creates clean drinking water in a prepared container. Does not create a pressurized stream or ice. Target: an empty container within reach. Duration: instantaneous. Restrictions: at most 5 liters per scene. Using it requires at least Intelligence 6, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.
- Requirements:Min. INT 6 · Min. Level —
- Rules:Exact spell parameters

Spell parameters
Target, duration, restrictions, and exact effect.
- School
- Water
- Type
- utility
- Min. Intelligence
- 6
- Min. Level
- —
- Bonus
- —
- Target
- an empty container within reach
- Duration
- instantaneous
- Restrictions
- at most 5 liters per scene
- Exact effect
- Creates clean drinking water in a prepared container. Does not create a pressurized stream or ice.
Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.