Water · offensive / control

Freezing Touch

Freezing Touch combines an attack from immediate proximity with a chance to weaken the target's next physical attack. In a story, it is a risky move that requires the caster to come within arm's reach. The spell's icy manifestation is striking, but the opponent does not automatically lose an entire turn or every ability to react to what is happening nearby.

The additional penalty arises only if at least one Hit Point of damage is dealt, and it applies to the next physical attack. It does not stack and has a limited duration. The decision therefore depends on whether such an attack is expected and whether the hero can approach safely. The spell does not replace the caster's defenses against possible retaliation.

Exact effect: If it deals at least 1 HP of damage, the target also takes −1 to its next PATK. The penalty does not stack. Bonus: +2 to MATK. Target: 1 target within arm's reach. Duration: until the end of the target's next turn. Restrictions: —. Using it requires at least Intelligence 8, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Freezing Touch
Spell illustration • WaterFreezing Touch
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Water
Type
offensive / control
Min. Intelligence
8
Min. Level
—
Bonus
+2 to MATK
Target
1 target within arm's reach
Duration
until the end of the target's next turn
Restrictions
—
Exact effect
If it deals at least 1 HP of damage, the target also takes −1 to its next PATK. The penalty does not stack.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.