Dark Magic · control
Weaken
Weaken targets the physical attack of one visible creature. It is useful against an opponent whose main threat comes from such attacks. The spell does not automatically weaken all of a character's attributes and options. According to the catalog, it changes neither magical attack nor defenses, which matters when choosing a target and planning what comes next.
On success, the penalty lasts two rounds and does not stack. Only one use per target per combat is available. The party should therefore consider whether it really faces physical pressure or another danger. The weakened opponent can still act; the spell does not remove an entire turn or automatically prevent every special ability from being used.
Exact effect: On success, the target takes −2 to PATK. Does not affect MATK or defenses. Bonus: +1 to MATK. Target: 1 creature within sight. Duration: 2 rounds. Restrictions: once per target per combat; the penalty does not stack. Using it requires at least Intelligence 8 and Level 2, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.
- Requirements:Min. INT 8 · Min. Level 2
- Rules:Exact spell parameters

Spell parameters
Target, duration, restrictions, and exact effect.
- School
- Dark Magic
- Type
- control
- Min. Intelligence
- 8
- Min. Level
- 2
- Bonus
- +1 to MATK
- Target
- 1 creature within sight
- Duration
- 2 rounds
- Restrictions
- once per target per combat; the penalty does not stack
- Exact effect
- On success, the target takes −2 to PATK. Does not affect MATK or defenses.
Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.