Light Magic · healing

Healing Light

Healing Light provides healing help to the caster or an ally within sight. Compared with basic Healing, it offers a different restoration base and requires visibility rather than immediate reach. In a story, it can support a companion who is difficult to approach, but the actual number of Hit Points restored still depends on the healing coefficient and the target's maximum.

The shared limit on all HP-restoring spells per combat per caster applies. It is therefore not a separate route to further healing simply because its name differs. The party should compare its available options and choose a suitable target and moment. Restoring Hit Points also does not automatically remove an ongoing poison, disease, curse, or other dangerous effect.

Exact effect: Restores HP according to the healing coefficient, up to the target's maximum. Bonus: base 6 HP before the healing coefficient. Target: caster or 1 ally within sight. Duration: instantaneous. Restrictions: shared limit: 1 HP-restoring spell per combat per caster. Using it requires at least Intelligence 8 and Level 2, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Healing Light
Spell illustration • Light MagicHealing Light
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Light Magic
Type
healing
Min. Intelligence
8
Min. Level
2
Bonus
base 6 HP before the healing coefficient
Target
caster or 1 ally within sight
Duration
instantaneous
Restrictions
shared limit: 1 HP-restoring spell per combat per caster
Exact effect
Restores HP according to the healing coefficient, up to the target's maximum.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.