Light Magic · healing
Healing Light
Healing Light provides healing help to the caster or an ally within sight. Compared with basic Healing, it offers a different restoration base and requires visibility rather than immediate reach. In a story, it can support a companion who is difficult to approach, but the actual number of Hit Points restored still depends on the healing coefficient and the target's maximum.
The shared limit on all HP-restoring spells per combat per caster applies. It is therefore not a separate route to further healing simply because its name differs. The party should compare its available options and choose a suitable target and moment. Restoring Hit Points also does not automatically remove an ongoing poison, disease, curse, or other dangerous effect.
Exact effect: Restores HP according to the healing coefficient, up to the target's maximum. Bonus: base 6 HP before the healing coefficient. Target: caster or 1 ally within sight. Duration: instantaneous. Restrictions: shared limit: 1 HP-restoring spell per combat per caster. Using it requires at least Intelligence 8 and Level 2, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.
- Requirements:Min. INT 8 · Min. Level 2
- Rules:Exact spell parameters

Spell parameters
Target, duration, restrictions, and exact effect.
- School
- Light Magic
- Type
- healing
- Min. Intelligence
- 8
- Min. Level
- 2
- Bonus
- base 6 HP before the healing coefficient
- Target
- caster or 1 ally within sight
- Duration
- instantaneous
- Restrictions
- shared limit: 1 HP-restoring spell per combat per caster
- Exact effect
- Restores HP according to the healing coefficient, up to the target's maximum.
Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.