First Aid
Once per combat, restores ⌈Intelligence/2⌉ Health to themself or one ally, up to the maximum. This is not a healing spell and does not use the healing magic limit.
Character class
Keeps the party standing and drives back the dark.
Healers combine Intelligence and Charisma, begin with four spells, and have the strongest healing modifier. They can use first aid outside their magic limit.

Class bonuses change attribute values, not the strong or weak attribute category.
Once per combat, restores ⌈Intelligence/2⌉ Health to themself or one ally, up to the maximum. This is not a healing spell and does not use the healing magic limit.
Healer's Kit · Bandages · Wine flask · Backpack · Flint and steel · Waterskin · Trail rations
The dagger may also serve as a practical knife for gathering herbs.
Open any race and class combination to see its exact starting profile.
Human · HealerAdaptability + First Aid
Elf · HealerKeen Sight + First Aid
Dwarf · HealerStone Sense + First Aid
Orc · HealerBattle Fury + First Aid
Halfling · HealerLucky Break + First Aid
Fairy · HealerFairy Dust + First Aid