Magic Sense
Automatically recognizes that an item, place, or creature is magical. This does not reveal the magic's exact type, purpose, trigger, or danger.
Character class
Commands the widest range of magic.
Wizards begin with high Intelligence, the strongest magic modifiers, and five known spells. They can always sense magic, but may not know its exact purpose.

Class bonuses change attribute values, not the strong or weak attribute category.
Automatically recognizes that an item, place, or creature is magical. This does not reveal the magic's exact type, purpose, trigger, or danger.
Parchment · Quill · Ink · Backpack · Lantern · Flint and steel · Waterskin · Trail rations
Wizard's Staff uses the Quarterstaff's base stats, with +1 Physical Attack and an additional +1 Intelligence.
Open any race and class combination to see its exact starting profile.
Human · WizardAdaptability + Magic Sense
Elf · WizardKeen Sight + Magic Sense
Dwarf · WizardStone Sense + Magic Sense
Orc · WizardBattle Fury + Magic Sense
Halfling · WizardLucky Break + Magic Sense
Fairy · WizardFairy Dust + Magic Sense