Character class

Wizard

Commands the widest range of magic.

Wizards begin with high Intelligence, the strongest magic modifiers, and five known spells. They can always sense magic, but may not know its exact purpose.

Spells, knowledge, puzzles, and powerful magical attacks.
Fantasy illustration of the Wizard class
Class illustrationWizard
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Class bonuses

Class bonuses change attribute values, not the strong or weak attribute category.

STR0Strength
AGI0Agility
INT+3Intelligence
CHA0Charisma
LUCK0Luck
Class ability

Magic Sense

Automatically recognizes that an item, place, or creature is magical. This does not reveal the magic's exact type, purpose, trigger, or danger.

Starting loadout

Active equipment

  • Wizard's Staff
  • Dagger
  • No Armor

In the inventory

Parchment · Quill · Ink · Backpack · Lantern · Flint and steel · Waterskin · Trail rations

Wizard's Staff uses the Quarterstaff's base stats, with +1 Physical Attack and an additional +1 Intelligence.

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Six races

Open any race and class combination to see its exact starting profile.

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