Game glossary
More Information
Definitions for terms and values used in the hero, bestiary, and equipment catalogues.
Attributes
Five basic scores describe a hero or creature. Heroes start at 5 in each attribute, then receive race and class adjustments and develop through play.
- Strength (STR)
- Physical power, endurance, and overcoming obstacles by force.
- Agility (AGI)
- Speed, precision, balance, stealth, and avoiding danger.
- Intelligence (INT)
- Awareness, knowledge, judgment, and working with magic.
- Charisma (CHA)
- Communication, persuasion, presence, and building relationships.
- Luck (LUCK)
- The influence of chance. It contributes to the Luck Bonus and may help when events turn against the party.
Strong and weak attributes
Every hero has one strong and one weak attribute: a main advantage and an area where they may need more help. Abbreviations in parentheses match the character sheets and rules.
Enemy difficulty
The number beside a creature is a guide to how challenging it may be in combat. It is not a number of points and it is not a roll difficulty. It helps parents and Oryn estimate the danger of an encounter.
- 1 · lowest
- The least challenging creatures, suitable as a small obstacle or an early encounter.
- 2–3
- Moderately challenging enemies. Their numbers and cooperation can make an encounter harder.
- 4–5 · current catalogue range
- Very challenging opponents for a party with experience, useful equipment, or a plan.
- An open scale
- Current entries range from 1 to 5. In a longer adventure or campaign, Oryn can gradually raise the challenge by choosing stronger enemies, larger groups, or harder circumstances. Once a combat begins, the approved statistics for each creature stay the same.
Combat values and abbreviations
These abbreviations appear in the bestiary and on printable creature cards:
- HP · Health
- How much damage a hero or creature can take before being taken out of a fight.
- PATK · Physical Attack
- The value used to resolve a physical attack under the game rules.
- PDEF · Physical Defense
- The value used to defend against physical attacks.
- MATK · Magic Attack
- The attack value used for offensive magic.
- MDEF · Magic Defense
- The value used to defend against magical attacks.
- LB · Luck Bonus
- A combat bonus derived from Luck according to the rules.
- XP · Experience
- Experience points gained for overcoming opponents or meeting adventure goals.
Special abilities
An ability adds a specific rule that makes a hero or creature distinctive. On a creature page, the ability name links to its full description.
Recommended number of enemies
This is a starting suggestion based on party size. Oryn can adjust the encounter to the players’ experience, equipment, and the story’s progress. The recommendation does not change an individual creature’s statistics.