Nature Magic · healing
Healing Herb
Healing Herb draws on an environment with living plants to provide a small amount of healing. In the story, it can be a quiet moment of care as the caster uses their connection to nature while travelling through the countryside. The spell creates a briefly glowing herb and restores HP according to the healing coefficient, rather than any rarity attributed to the plant in its description.
The caster must stand somewhere living plants actually grow and get within reach of the target. Use is limited per scene and, in combat, is subject to the shared healing limit. The spell therefore does not provide unrestricted extra healing alongside other healing spells. Nor does its natural origin automatically remove every poison or curse.
Exact effect: Creates a briefly glowing healing herb and restores HP according to the healing coefficient. Bonus: base 3 HP before the healing coefficient. Target: 1 creature within reach. Duration: instant. Limit: once per scene; only where living plants grow; shared combat healing limit. Use requires at least INT 6, the appropriate spellcasting ability and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.
- Requirements:Min. INT 6 · Min. Level —
- Rules:Exact spell parameters

Spell parameters
Target, duration, restrictions, and exact effect.
- School
- Nature Magic
- Type
- healing
- Min. Intelligence
- 6
- Min. Level
- —
- Bonus
- base 3 HP before the healing coefficient
- Target
- 1 creature within reach
- Duration
- instantaneous
- Restrictions
- Once per scene; only where living plants grow; shared combat healing limit
- Exact effect
- Creates a briefly glowing healing herb and restores HP according to the healing coefficient.
Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.