Starting hero · Level 1

Halfling – Wizard

A halfling wizard combines a curious mind with agility and high luck. The character may study with a wandering master, safeguard a family book, or seek spells useful in the village's everyday life. Low strength limits heavy equipment and encourages cooperation. The story may center on ingenuity and the ability to find precisely the small intervention that opens a new path for the whole party.

Within the party, the wizard helps recognize magic and select a known spell for the actual problem. The character contributes to exploring unusual places, solving puzzles, and protecting allies. Meeting the required Intelligence alone does not teach a new spell; that knowledge must come from a teacher, a book, or the story. Magic Sense reveals the presence of magic but does not automatically identify its purpose, trigger, or safety. Careful questions are therefore part of the wizard's work.

The racial ability Lucky Break turns the character's own failed virtual roll into a narrow success once per adventure. The roll is not repeated; this is the minimum success required, with no additional advantage. The class adds Magic Sense: automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger. Choose starting equipment according to the requirements this particular hero meets. The listed values form the basis of a level-one character; personality, name, relationships, and the reason for adventuring are decided during character creation.

Color fantasy illustration of Halfling – Wizard
Color illustration • Level 1Halfling – Wizard
01

Starting attributes

Calculated exactly as base 5 + race + class.

STR2Strength
AGI6Agility
INT8Intelligence
CHA5Charisma
LUCK7Luck
Strong attributeLUCK
Weak attributeSTR
Maximum HP12 HP
Race • Halfling

Lucky Break

Once per adventure, turn your own failed virtual roll into a narrow success. Do not reroll; this is the minimum success required, with no extra advantage.

Class • Wizard

Magic Sense

Automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger.

02

Starting equipment

Recommended loadout from the final Equipment Catalog v1.0.

ActiveWizard's StaffDaggerNo armor
InventoryParchmentquillinkbackpacklanterntinderboxwaterskintravel rations