Battle Fury
While below half of maximum HP, gain +1 to the result of every melee attack.
Starting hero · Level 1
An orc healer shows the protective side of strength. The character may care for the group after a difficult march, serve as a traveling helper, or try to bring together communities marked by an old dispute. Appearance may provoke prejudice among strangers, but the character's own actions are what count. Strength and First Aid complement each other in rescue work, while magic requires genuinely known spells and meeting their requirements.
Within the party, the healer helps decide when to treat injuries, use a known healing spell, and secure safe rest. First Aid is a separate ability and does not consume the magical healing limit. The HP restored depends on actual Intelligence and cannot exceed the patient's maximum. A good healer needs room to work and support from others; preventing danger is often as valuable as another use of healing magic.
The racial ability Battle Fury grants +1 to the result of every melee attack while the character is below half of maximum HP. The class adds First Aid: once per battle, restore ⌈INT/2⌉ HP to yourself or one ally, up to their maximum. This is not a healing spell and does not consume the magical healing limit. Choose starting equipment according to the requirements this particular hero meets. The listed values form the basis of a level-one character; personality, name, relationships, and the reason for adventuring are decided during character creation.

Calculated exactly as base 5 + race + class.
While below half of maximum HP, gain +1 to the result of every melee attack.
Once per battle, restore ⌈INT/2⌉ HP to yourself or one ally, up to their maximum. This is not a healing spell and does not consume the magical healing limit.
Recommended loadout from the final Equipment Catalog v1.0.