Starting hero · Level 1

Orc – Wizard

An orc wizard may be a teacher's pupil, a researcher, or a guardian of the community's traditions. This path shows that origins do not determine a class. The character retains considerable strength while learning to solve problems through magic; there is no need to make the wizard an evil shaman or a user of only one school. Finding a place among people who expect only a warrior can provide an interesting motivation.

Within the party, the wizard helps recognize magic and select a known spell for the actual problem. The character contributes to exploring unusual places, solving puzzles, and protecting allies. Meeting the required Intelligence alone does not teach a new spell; that knowledge must come from a teacher, a book, or the story. Magic Sense reveals the presence of magic but does not automatically identify its purpose, trigger, or safety. Careful questions are therefore part of the wizard's work.

The racial ability Battle Fury grants +1 to the result of every melee attack while the character is below half of maximum HP. The class adds Magic Sense: automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger. Choose starting equipment according to the requirements this particular hero meets. The listed values form the basis of a level-one character; personality, name, relationships, and the reason for adventuring are decided during character creation.

Color fantasy illustration of Orc – Wizard
Color illustration • Level 1Orc – Wizard
01

Starting attributes

Calculated exactly as base 5 + race + class.

STR8Strength
AGI5Agility
INT7Intelligence
CHA4Charisma
LUCK4Luck
Strong attributeSTR
Weak attributeINT
Maximum HP15 HP
Race • Orc

Battle Fury

While below half of maximum HP, gain +1 to the result of every melee attack.

Class • Wizard

Magic Sense

Automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger.

02

Starting equipment

Recommended loadout from the final Equipment Catalog v1.0.

ActiveWizard's StaffDaggerNo armor
InventoryParchmentquillinkbackpacklanterntinderboxwaterskintravel rations