Starting hero · Level 1

Human – Healer

A human healer may set out through concern for neighbors, after an illness in the family, or at a teacher's request. The character combines practical help with learning about magic and people. Within the party, the healer makes it possible for others to continue, while also having personal goals and decisions. Adaptability helps cope with mistakes; it does not mean solving every injury or bearing everyone's responsibility alone.

Within the party, the healer helps decide when to treat injuries, use a known healing spell, and secure safe rest. First Aid is a separate ability and does not consume the magical healing limit. The HP restored depends on actual Intelligence and cannot exceed the patient's maximum. A good healer needs room to work and support from others; preventing danger is often as valuable as another use of healing magic.

The racial ability Adaptability allows a reroll after the character's own failed roll once per adventure. Vaelor creates a new random permutation, the player chooses a number again, and the better of the two results is used. The class adds First Aid: once per battle, restore ⌈INT/2⌉ HP to yourself or one ally, up to their maximum. This is not a healing spell and does not consume the magical healing limit. Choose starting equipment according to the requirements this particular hero meets. The listed values form the basis of a level-one character; personality, name, relationships, and the reason for adventuring are decided during character creation.

Color fantasy illustration of Human – Healer
Color illustration • Level 1Human – Healer
01

Starting attributes

Calculated exactly as base 5 + race + class.

STR5Strength
AGI5Agility
INT7Intelligence
CHA6Charisma
LUCK5Luck
Strong attributechosen by the player
Weak attributechosen by the player
Maximum HP13 HP
Race • Human

Adaptability

Once per adventure, reroll your own failed roll. Vaelor creates a new random permutation; choose a number again and use the better of the two results.

Class • Healer

First Aid

Once per battle, restore ⌈INT/2⌉ HP to yourself or one ally, up to their maximum. This is not a healing spell and does not consume the magical healing limit.

02

Starting equipment

Recommended loadout from the final Equipment Catalog v1.0.

ActiveWizard's StaffDaggerPadded Armor
InventoryHealer's Bagbandageswineskinbackpacktinderboxwaterskintravel rations