Starting hero · Level 1

Human – Wizard

A human wizard may learn at an academy, from a rural teacher, or by studying inherited notes. The role suits a player who wants to explore different schools and find a personal focus. Magic is a tool for understanding as well as protecting the group. An interesting story can grow around the reason for learning: a search for knowledge, a desire to help someone close, or an answer to an event from the past.

Within the party, the wizard helps recognize magic and select a known spell for the actual problem. The character contributes to exploring unusual places, solving puzzles, and protecting allies. Meeting the required Intelligence alone does not teach a new spell; that knowledge must come from a teacher, a book, or the story. Magic Sense reveals the presence of magic but does not automatically identify its purpose, trigger, or safety. Careful questions are therefore part of the wizard's work.

The racial ability Adaptability allows a reroll after the character's own failed roll once per adventure. Vaelor creates a new random permutation, the player chooses a number again, and the better of the two results is used. The class adds Magic Sense: automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger. Choose starting equipment according to the requirements this particular hero meets. The listed values form the basis of a level-one character; personality, name, relationships, and the reason for adventuring are decided during character creation.

Color fantasy illustration of Human – Wizard
Color illustration • Level 1Human – Wizard
01

Starting attributes

Calculated exactly as base 5 + race + class.

STR5Strength
AGI5Agility
INT8Intelligence
CHA5Charisma
LUCK5Luck
Strong attributechosen by the player
Weak attributechosen by the player
Maximum HP13 HP
Race • Human

Adaptability

Once per adventure, reroll your own failed roll. Vaelor creates a new random permutation; choose a number again and use the better of the two results.

Class • Wizard

Magic Sense

Automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger.

02

Starting equipment

Recommended loadout from the final Equipment Catalog v1.0.

ActiveWizard's StaffDaggerNo armor
InventoryParchmentquillinkbackpacklanterntinderboxwaterskintravel rations