Starting hero · Level 1

Dwarf – Healer

A dwarf healer may care for miners, accompany an expedition into the mountains, or seek help for an isolated settlement. Strength enables practical participation in rescue work, while Stone Sense draws attention to the environment causing injuries. Care is combined with judgment: sometimes treating a person is not enough, and the route must be secured, the danger removed, and a recurrence prevented.

Within the party, the healer helps decide when to treat injuries, use a known healing spell, and secure safe rest. First Aid is a separate ability and does not consume the magical healing limit. The HP restored depends on actual Intelligence and cannot exceed the patient's maximum. A good healer needs room to work and support from others; preventing danger is often as valuable as another use of healing magic.

The racial ability Stone Sense automatically reveals cavities, secret passages, unstable rock, high-quality ore, or unusual properties of stone in a relevant stone or underground environment. The class adds First Aid: once per battle, restore ⌈INT/2⌉ HP to yourself or one ally, up to their maximum. This is not a healing spell and does not consume the magical healing limit. Choose starting equipment according to the requirements this particular hero meets. The listed values form the basis of a level-one character; personality, name, relationships, and the reason for adventuring are decided during character creation.

Color fantasy illustration of Dwarf – Healer
Color illustration • Level 1Dwarf – Healer
01

Starting attributes

Calculated exactly as base 5 + race + class.

STR7Strength
AGI4Agility
INT7Intelligence
CHA5Charisma
LUCK5Luck
Strong attributeSTR
Weak attributeAGI
Maximum HP14 HP
Race • Dwarf

Stone Sense

In a relevant stone or underground environment, automatically identify cavities, secret passages, unstable rock, high-quality ore, or unusual properties of stone.

Class • Healer

First Aid

Once per battle, restore ⌈INT/2⌉ HP to yourself or one ally, up to their maximum. This is not a healing spell and does not consume the magical healing limit.

02

Starting equipment

Recommended loadout from the final Equipment Catalog v1.0.

ActiveWizard's StaffDaggerPadded Armor
InventoryHealer's Bagbandageswineskinbackpacktinderboxwaterskintravel rations