Monster Challenge 3

Giant Spider

A giant spider inhabits caves, overgrown forests, underground spaces, and abandoned buildings where it can anchor its web. In Elaria, it may belong to a wild population or come from a place long affected by magic. Remnants of webbing, wrapped prey, and faintly trembling strands warn of its presence. A web is more than an obstacle: it can help the spider detect movement in areas it cannot see directly.

It acts primarily as a hunter. It often lives alone, although a larger infestation may contain several individuals and their young. It has no interest in human wealth or ordinary revenge; prey, safety, and defending its shelter explain most of its behavior. It can wait patiently and strike only when its target is at a disadvantage. If it serves another being, the particular story must explain how it is controlled.

After a damaging bite from its mandibles, Venom causes an additional loss of HP at the end of the next round. Once per battle, Web temporarily reduces the target's defense by two; it does not automatically immobilize the target completely. The combination makes an isolated character vulnerable. The party can examine the webs' anchor points, choose another route, or free a victim who is still alive. A sudden spread of spiders may indicate an abandoned space, a change in available food, or the opening of underground chambers that should have remained sealed.

  • Strong attribute:Agility (AGI)
  • Weak attribute:Charisma (CHA)
  • Ability:Venom and Web
Color fantasy illustration of Giant Spider
Giant Spider

Attributes

Strength (STR)6
Agility (AGI)8
Intelligence (INT)4
Charisma (CHA)2
Luck (LUCK)5
Health (HP)17
Physical attack (PATK)12
Physical defense (PDEF)12
Magic attack (MATK)6
Magic defense (MDEF)6
Luck bonus (LB)2
Experience (XP)50
Equipment, protection and other values
Attack attribute
AGI
Attack
mandibles +2 (bonus 2)
Protection
carapace +2 (bonus 2)
Shield
— (bonus 0)
Spell bonus
0
Magic protection
0
Special ability

Venom and Web

After taking damage from its mandibles, the target loses 1 HP at the end of the next round. Once per battle, its web may impose −2 DEFENSE on the target until the end of the target's next turn.

Recommended number

By party size

2 players 13 players 14 players 1–2