Air · movement

Teleport Person

Teleport Person instantly moves the caster or one willing creature to a visible, safe location within nearby range. It can help with escape, crossing an obstacle, or changing position in combat. Its value comes from a rapid change of location, rather than the ability to travel anywhere in the world without knowing the destination.

The destination must be empty, safe, visible, and within the stated distance. The spell cannot enter an unknown room or travel between worlds. Moving a willing creature requires being within reach, and the spell is limited to one use per combat. Choosing whom to move right now can be interesting when the entire party may not share the same escape route.

Exact effect: Transfers the target to a visible, safe location. Cannot enter an unknown space or travel between worlds. Target: caster or 1 willing creature within reach. Duration: instantaneous. Restrictions: once per combat; the empty destination must be within sight and 30 m. Using it requires at least Intelligence 11 and Level 7, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Teleport Person
Spell illustration • AirTeleport Person
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Air
Type
movement
Min. Intelligence
11
Min. Level
7
Bonus
—
Target
caster or 1 willing creature within reach
Duration
instantaneous
Restrictions
once per combat; the empty destination must be within sight and 30 m
Exact effect
Transfers the target to a visible, safe location. Cannot enter an unknown space or travel between worlds.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.