Air · control / utility

Gust of Wind

Gust of Wind helps move a light item or attempts to briefly change a creature's position. It can support an inventive idea during exploration or combat. However, handling an item and attacking a creature have different conditions; the caster cannot treat every target as something equally easy to blow away.

When using it, account for weight, range, and the nature of the target. Against a creature, a magical attack is resolved, and a large or main opponent is not moved. An ordinary creature moves only a short step. The gust therefore offers a small change to the situation rather than unlimited movement of an entire group or the certain removal of the strongest enemy from the battlefield.

Exact effect: Blows an item up to 5 kg a few meters away. Against a creature, make a MATK attack against MDEF; an ordinary target moves a short step, but a large or main opponent does not. Bonus: +0 to MATK against a creature. Target: a light item or 1 target within 10 m. Duration: instantaneous. Restrictions: 1 attempt per target per round. Using it requires at least Intelligence 6, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Gust of Wind
Spell illustration • AirGust of Wind
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Air
Type
control / utility
Min. Intelligence
6
Min. Level
—
Bonus
+0 to MATK against a creature
Target
a light item or 1 target within 10 m
Duration
instantaneous
Restrictions
1 attempt per target per round
Exact effect
Blows an item up to 5 kg a few meters away. Against a creature, make a MATK attack against MDEF; an ordinary target moves a short step, but a large or main opponent does not.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.