Air · control / utility
Gust of Wind
Gust of Wind helps move a light item or attempts to briefly change a creature's position. It can support an inventive idea during exploration or combat. However, handling an item and attacking a creature have different conditions; the caster cannot treat every target as something equally easy to blow away.
When using it, account for weight, range, and the nature of the target. Against a creature, a magical attack is resolved, and a large or main opponent is not moved. An ordinary creature moves only a short step. The gust therefore offers a small change to the situation rather than unlimited movement of an entire group or the certain removal of the strongest enemy from the battlefield.
Exact effect: Blows an item up to 5 kg a few meters away. Against a creature, make a MATK attack against MDEF; an ordinary target moves a short step, but a large or main opponent does not. Bonus: +0 to MATK against a creature. Target: a light item or 1 target within 10 m. Duration: instantaneous. Restrictions: 1 attempt per target per round. Using it requires at least Intelligence 6, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.
- Requirements:Min. INT 6 · Min. Level —
- Rules:Exact spell parameters

Spell parameters
Target, duration, restrictions, and exact effect.
- School
- Air
- Type
- control / utility
- Min. Intelligence
- 6
- Min. Level
- —
- Bonus
- +0 to MATK against a creature
- Target
- a light item or 1 target within 10 m
- Duration
- instantaneous
- Restrictions
- 1 attempt per target per round
- Exact effect
- Blows an item up to 5 kg a few meters away. Against a creature, make a MATK attack against MDEF; an ordinary target moves a short step, but a large or main opponent does not.
Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.