Light Magic · area healing

Mass Healing

Mass Healing restores Hit Points to several allies standing close together. It can be a crucial moment of help after a hard encounter but has a limited number of targets. Each result is determined separately according to the coefficient and the target's maximum. It is not one shared pool that can be freely distributed among an unlimited number of expedition members.

The spell is available once per adventure and also uses the shared healing allowance for this combat. Timing and the allies' proximity have real significance. It does not provide another free healing cast in addition to the normal limit. The party should consider whether helping several targets right now is more useful than another healing option.

Exact effect: Restores HP separately to each target according to the healing coefficient, up to its maximum. Bonus: base 6 HP for each target before the healing coefficient. Target: at most 3 allies close together. Duration: instantaneous. Restrictions: once per adventure; also uses the shared healing allowance for this combat. Using it requires at least Intelligence 10 and Level 5, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Mass Healing
Spell illustration • Light MagicMass Healing
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Spell parameters

Target, duration, restrictions, and exact effect.

School
Light Magic
Type
area healing
Min. Intelligence
10
Min. Level
5
Bonus
base 6 HP for each target before the healing coefficient
Target
at most 3 allies close together
Duration
instantaneous
Restrictions
once per adventure; also uses the shared healing allowance for this combat
Exact effect
Restores HP separately to each target according to the healing coefficient, up to its maximum.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.