General Magic · utility

Magic Sound

Magic Sound creates a short, simple sound nearby. It might resemble a knock, a chime, or another basic signal, making it useful to a wizard who works with the attention of those around them. Its strength lies in an inventive idea and good timing. The spell cannot create a lengthy performance or a convincing conversation in a particular person's voice.

The party can use it as a brief signal or an attempt to distract someone, but a listener's reaction is not guaranteed. A suspicious guard may interpret the sound differently from a curious animal. Choosing a point within range and accounting for the short duration are essential; this spell cannot imitate the intelligible speech of a specific person.

Exact effect: Creates a simple sound lasting no more than 6 seconds. Cannot imitate the intelligible speech of a specific person. Target: a point within 10 m. Duration: at most 1 round. Restrictions: at most 1 active. Using it requires at least Intelligence 5, the appropriate casting ability, and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Magic Sound
Spell illustration • General MagicMagic Sound
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
General Magic
Type
utility
Min. Intelligence
5
Min. Level
—
Bonus
—
Target
a point within 10 m
Duration
at most 1 round
Restrictions
at most 1 active
Exact effect
Creates a simple sound lasting no more than 6 seconds. Cannot imitate the intelligible speech of a specific person.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.