Astral Magic · utility
Foresight
Foresight helps the party compare two specific options for a decision it is currently considering. It offers a truthful account of their most likely short-term consequences. It supports reasoning rather than providing a certain map of the future. In the story, it can be a rare moment of clearer insight that still leaves responsibility for the choice and subsequent actions with the heroes themselves.
It is worth framing specific options the party can actually take now. The spell does not reveal every hidden certainty or the distant future, and can be used once per adventure. The information can help the party choose a direction, but the world continues to change as events unfold. Knowledge of the spell is necessary; high attributes alone do not grant this insight.
Exact effect: The AI truthfully describes the two most likely short-term consequences of two specific options. It does not reveal hidden certainties or the distant future. Target: 1 decision the party is currently considering. Duration: instant. Limit: once per adventure; requires knowledge of the spell. Use requires at least INT 14 and Level 12, the appropriate spellcasting ability and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.
- Requirements:Min. INT 14 · Min. Level 12
- Rules:Exact spell parameters

Spell parameters
Target, duration, restrictions, and exact effect.
- School
- Astral Magic
- Type
- utility
- Min. Intelligence
- 14
- Min. Level
- 12
- Bonus
- —
- Target
- 1 decision the party is currently considering
- Duration
- instantaneous
- Restrictions
- Once per adventure; requires knowledge of the spell
- Exact effect
- The AI truthfully describes the two most likely short-term consequences of two specific options. It does not reveal hidden certainties or the distant future.
Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.