Astral Magic · utility
Turn Back Time
Turn Back Time restores the current scene to its state at the start of the previous round or at most one minute earlier. It restores positions, HP, items and effects, and the caster remembers the return. It can create an extraordinary second chance to act with the benefit of experience, but does not allow unlimited travel to any time or rewriting of the campaign's entire past.
Use is limited to once per campaign and requires knowledge of the spell. The exact boundary of the return must be respected, and the entire stated condition restored rather than selecting only favourable parts. What happens next again depends on decisions and events. The retained memory can help change the approach, but does not itself guarantee that the new attempt will be free of danger.
Exact effect: Returns the game state exactly to the start of the previous round or by at most 1 minute. Restores positions, HP, items and effects; the caster remembers the return. Target: the entire current scene. Duration: instant. Limit: once per campaign; requires knowledge of the spell. Use requires at least INT 18 and Level 22, the appropriate spellcasting ability and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.
- Requirements:Min. INT 18 · Min. Level 22
- Rules:Exact spell parameters

Spell parameters
Target, duration, restrictions, and exact effect.
- School
- Astral Magic
- Type
- utility
- Min. Intelligence
- 18
- Min. Level
- 22
- Bonus
- —
- Target
- the entire current scene
- Duration
- instantaneous
- Restrictions
- Once per campaign; requires knowledge of the spell
- Exact effect
- Returns the game state exactly to the start of the previous round or by at most 1 minute. Restores positions, HP, items and effects; the caster remembers the return.
Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.