Astral Magic · area defence

Astral Shield

Astral Shield provides strong, brief protection for the caster and up to two nearby allies. It increases both physical and magic defence and can mark an important moment of shared survival. Its high bonus is balanced by its rare availability and requirements. It does not provide permanent protection for the whole group regardless of distance, or unlimited safety.

The party must account for the targets' proximity, the three-round duration and the fact that the effect does not stack. A single use per adventure calls for a specific plan to make the most of the protection. The spell does not itself remove the opponent or every obstacle. The advantage is substantial, but targets can still face dangerous outcomes and must continue to act thoughtfully.

Exact effect: Each of up to 3 targets gains +5 to both PDEF and MDEF. Bonus: +5 PDEF and MDEF. Target: caster and up to 2 nearby allies. Duration: 3 rounds. Limit: once per adventure; does not stack; requires knowledge of the spell. Use requires at least INT 15 and Level 14, the appropriate spellcasting ability and knowledge of this spell. Meeting the numerical requirements alone does not grant knowledge of the spell.

Color fantasy illustration of Astral Shield
Spell illustration • Astral MagicAstral Shield
01

Spell parameters

Target, duration, restrictions, and exact effect.

School
Astral Magic
Type
area defense
Min. Intelligence
15
Min. Level
14
Bonus
+5 PDEF and MDEF
Target
caster and at most 2 nearby allies
Duration
3 rounds
Restrictions
Once per adventure; does not stack; requires knowledge of the spell
Exact effect
Each of up to 3 targets gains +5 to both PDEF and MDEF.
Meeting requirements is not enough

Min. INT and Min. Level only allow a spell to be learned. The character must actually acquire it through leveling, a teacher, a book, a scroll, a reward, a discovery, or the story.