Starting hero · Level 1

Dwarf – Wizard

A dwarf wizard combines magical knowledge with a practical interest in stone, buildings, and underground spaces. The character may study protective runes, investigate ore behaving strangely, or protect a place important to a lineage. Strength provides options different from those of smaller spellcasters, but does not replace knowledge of spells. This combination suits a character who enjoys testing how mysterious phenomena actually work.

Within the party, the wizard helps recognize magic and select a known spell for the actual problem. The character contributes to exploring unusual places, solving puzzles, and protecting allies. Meeting the required Intelligence alone does not teach a new spell; that knowledge must come from a teacher, a book, or the story. Magic Sense reveals the presence of magic but does not automatically identify its purpose, trigger, or safety. Careful questions are therefore part of the wizard's work.

The racial ability Stone Sense automatically reveals cavities, secret passages, unstable rock, high-quality ore, or unusual properties of stone in a relevant stone or underground environment. The class adds Magic Sense: automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger. Choose starting equipment according to the requirements this particular hero meets. The listed values form the basis of a level-one character; personality, name, relationships, and the reason for adventuring are decided during character creation.

Color fantasy illustration of Dwarf – Wizard
Color illustration • Level 1Dwarf – Wizard
01

Starting attributes

Calculated exactly as base 5 + race + class.

STR7Strength
AGI4Agility
INT8Intelligence
CHA4Charisma
LUCK5Luck
Strong attributeSTR
Weak attributeAGI
Maximum HP14 HP
Race • Dwarf

Stone Sense

In a relevant stone or underground environment, automatically identify cavities, secret passages, unstable rock, high-quality ore, or unusual properties of stone.

Class • Wizard

Magic Sense

Automatically recognize that an object, place, or being is magical. This alone does not reveal the magic's exact type, purpose, trigger, or danger.

02

Starting equipment

Recommended loadout from the final Equipment Catalog v1.0.

ActiveWizard's StaffDaggerNo armor
InventoryParchmentquillinkbackpacklanterntinderboxwaterskintravel rations