Potions
Healing potion
A healing potion is the kind of equipment whose value a hero understands when a companion needs help. It may be the work of a local healer or a carefully kept gift. Its recipe in the story, stopper, and maker's mark can give the vial individuality without changing the exact amount of hit points restored as listed in the catalog.
It offers the party a reserve for continuing an expedition after an injury. It is worth thinking about before entering a dangerous area and agreeing on who will carry it. Healing does not itself resolve every cause of danger: poison, a curse, or a hostile environment may remain active. Deciding whether to use a supply now or save it for later is a natural part of an adventure.
Rules effect: Restores +6 HP. The price is 2 gp. When used, preserve the exact listed effect and duration. Its listed effect applies to the situation it is intended for. Additional bonuses, other forms of protection, and new magical abilities are not part of this entry.
- Price / value:2 gp
- Rules:Exact equipment parameters

Equipment parameters
This item's effects, requirements, and price.
- Price
- 2 gp
- Game effect
- Restores +6 HP
This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.