Melee weapons
Mace
A mace is a one-handed, strength-based weapon with a solid striking head. In Elaria, it may belong to a guard, a shrine's protector, or a traveler who favors a simple appearance over an ornate blade. A family or service emblem can turn an ordinary piece of equipment into an important personal possession whose value to its owner exceeds its listed price.
It provides the same attack bonus as some swords, so the choice often depends on the character's style and what is available. It uses one hand and requires sufficient strength. The catalog grants it no automatic bonus against skeletons or armor; an opponent's special resistances are resolved separately. Finding a mace bearing a familiar emblem can connect the equipment to a particular order's past.
Attacks use Strength (STR). The 1H designation means it uses one hand. The minimum is STR6, and its catalog physical attack bonus (PATK) is +3. The price is 2 gp 5 sp. A hero's total attack is then calculated from attributes and the applicable rules; the listed weapon bonus is not the entire final attack.
- Price / value:2 gp 5 sp
- Rules:Exact equipment parameters

Equipment parameters
This item's effects, requirements, and price.
- Type
- melee
- 1/2H
- 1H
- STR/AGI
- STR
- Min.
- STR6
- PATK
- +3
- Price
- 2 gp 5 sp
- Note
- —
This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.