Melee weapons
Club
A club is a simple weapon relying on strength, found in the hands of a village guard, in a camp, or among travelers with modest equipment. It needs neither an ornate blade nor a prestigious family history to serve its basic purpose. Its workmanship and wear can distinguish an improvised weapon from one its owner has used regularly for years.
It suits a hero with limited funds who already meets the strength requirement. Leaving one hand free allows suitable additional equipment. The club's simplicity does not guarantee an advantage against armor or a special stunning effect. Consider your whole style of play when choosing: one hero may prefer an inexpensive starting weapon, while another pays more for a more effective weapon suited to their attributes.
Attacks use Strength (STR). The 1H designation means it uses one hand. The minimum is STR4, and its catalog physical attack bonus (PATK) is +1. The price is 1 sp. A hero's total attack is then calculated from attributes and the applicable rules; the listed weapon bonus is not the entire final attack.
- Price / value:1 sp
- Rules:Exact equipment parameters

Equipment parameters
This item's effects, requirements, and price.
- Type
- melee
- 1/2H
- 1H
- STR/AGI
- STR
- Min.
- STR4
- PATK
- +1
- Price
- 1 sp
- Note
- Simple strength-based weapon
This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.