Magic items
Ring of Warmth
The Ring of Warmth offers a traveler protection against ordinary natural cold. It may be an unobtrusive part of a mountain guide's equipment or a gift from someone concerned for a hero's safety on a winter journey. Its value is chiefly practical. A plain appearance does not change its effect, and its name must not be mistaken for complete resistance to all icy dangers.
It helps in ordinary cold weather, but extreme and magical cold affect the wearer normally under the catalog's rules. It therefore remains important to distinguish discomfort while traveling from genuinely dangerous conditions. It provides neither protection for the whole party nor automatic survival of an icy attack. In the story, it may be a treasured small item a hero lends to a friend without gaining further new abilities.
It uses the "Ring 1/2" slot and the base item is a "ring". It protects against ordinary natural cold; extreme and magical cold affect the wearer normally. The item has no other explicitly listed requirement. Its catalog value is 12 gp. Follow the calculation and conditions of the bonus exactly; its origins in the story alone grant no additional abilities.
- Price / value:12 gp
- Rules:Exact equipment parameters

Equipment parameters
This item's effects, requirements, and price.
- Slot
- Ring 1/2
- Type
- ring
- Base item
- ring
- Bonus
- —
- Special ability / calculation
- Protects against ordinary natural cold; extreme and magical cold affect the wearer normally
- Requirement
- —
- Value
- 12 gp
This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.