Magic items

Wind Bow

The Wind Bow is based on a longbow and adds a magical increase to physical attack. In the story, it may be a scout's prized tool, an archery competition trophy, or an old teacher's legacy. Its name and decoration can evoke wind and journeys without granting control over the weather or unlimited accuracy in every condition.

The wielder must meet the same requirements as for an ordinary longbow. First apply the Weapon coefficient to the base value, then add the additional bonus. The bow still uses both hands and does not replace the necessary ammunition. The circumstances of the particular attack remain important; magical strengthening must not be expanded into further unlisted effects based solely on the name.

It uses the "Main + Off hand" slots and the base item is a "longbow". The listed bonus is an additional +1 PATK. Apply the Weapon coefficient to the longbow's base value, then add +1 PATK. Requirement: Same as a longbow. Its catalog value is 30 gp. Follow the calculation and conditions of the bonus exactly; its origins in the story alone grant no additional abilities.

Color fantasy illustration of Wind Bow
Color illustration • Magic itemsWind Bow
01

Equipment parameters

This item's effects, requirements, and price.

Slot
Main + Off hand
Type
magic weapon
Base item
longbow
Bonus
Additional +1 PATK
Special ability / calculation
Apply the Weapon coefficient to the longbow's base value, then add +1 PATK
Requirement
Same as a longbow
Value
30 gp
Specificity rule

This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.