Adventuring gear
Rope
A rope is one of those items whose value often becomes clear at the first obstacle. In Elaria, it may be an ordinary purchase before a journey, a mountain dweller's equipment, or an inheritance from an experienced guide. The condition of its fibers and repairs can reveal its quality in the story, but its specific bonus remains as listed in the catalog.
It helps with climbing and overcoming an obstacle when it can be used meaningfully. The party must first describe where and how it will be secured; the item does not automatically solve the lack of an anchor point. It can also serve ordinary purposes such as securing a load or passing an object through an opening. Each use should reflect the actual situation.
Rules effect: +2 AGI when climbing or overcoming an obstacle, if the rope can be used meaningfully. The price is 4 sp. The item is reusable rather than a single-use supply. Its listed effect applies to the situation it is intended for. Additional bonuses, other forms of protection, and new magical abilities are not part of this entry.
- Price / value:4 sp
- Rules:Exact equipment parameters

Equipment parameters
This item's effects, requirements, and price.
- Category
- gear
- Price
- 4 sp
- Game effect
- +2 AGI when climbing or overcoming an obstacle, if the rope can be used meaningfully
- Consumable
- NO
This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.