Adventuring gear

Lock picks

Lock picks are specialized tools for opening locks. In Elaria, they may be carried by a scout, locksmith, guard's assistant, or someone with less honest intentions. Ownership alone does not define a hero's character. A case bearing a workshop's emblem may help trace the maker or a former owner if the set is found in an abandoned residence.

They add a bonus to the relevant agility test but do not guarantee success. The hero needs access to the lock and must describe an actual attempt. They do not automatically remove a trap, curse, or magical protection on a door. The party can instead search for a key, the owner, or authorized access; the tool expands their options without forcing a single solution.

Rules effect: +2 AGI to a lock-opening test. The price is 2 gp. The item is reusable rather than a single-use supply. Its listed effect applies to the situation it is intended for. Additional bonuses, other forms of protection, and new magical abilities are not part of this entry.

Color fantasy illustration of Lock picks
Color illustration • Adventuring gearLock picks
01

Equipment parameters

This item's effects, requirements, and price.

Category
tool
Price
2 gp
Game effect
+2 AGI to a lock-opening test
Consumable
NO
Specificity rule

This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.