Adventuring gear
Lock picks
Lock picks are specialized tools for opening locks. In Elaria, they may be carried by a scout, locksmith, guard's assistant, or someone with less honest intentions. Ownership alone does not define a hero's character. A case bearing a workshop's emblem may help trace the maker or a former owner if the set is found in an abandoned residence.
They add a bonus to the relevant agility test but do not guarantee success. The hero needs access to the lock and must describe an actual attempt. They do not automatically remove a trap, curse, or magical protection on a door. The party can instead search for a key, the owner, or authorized access; the tool expands their options without forcing a single solution.
Rules effect: +2 AGI to a lock-opening test. The price is 2 gp. The item is reusable rather than a single-use supply. Its listed effect applies to the situation it is intended for. Additional bonuses, other forms of protection, and new magical abilities are not part of this entry.
- Price / value:2 gp
- Rules:Exact equipment parameters

Equipment parameters
This item's effects, requirements, and price.
- Category
- tool
- Price
- 2 gp
- Game effect
- +2 AGI to a lock-opening test
- Consumable
- NO
This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.