Adventuring gear

Bandages

Bandages are consumable supplies for ordinary treatment and a reminder that care can begin with practical equipment. In Elaria, they may come from a healer's workshop, a garrison's supplies, or a grateful settlement's gift. Their role in the story may be small yet important: someone made sure the party did not set out entirely unprepared.

They provide a bonus to one ordinary treatment test. They are not automatically a spell, do not directly restore a particular number of hit points, and do not replace every option available to a healer. The party can decide whom to use them for and where to replenish supplies. Missing bandages may lead to a small mission to deliver help or an encounter with someone offering both knowledge and equipment.

Rules effect: +1 INT to one ordinary test to treat an injury. The price is 3 sp. This is a consumable supply; account for its consumption when used. Its listed effect applies to the situation it is intended for. Additional bonuses, other forms of protection, and new magical abilities are not part of this entry.

Color fantasy illustration of Bandages
Color illustration • Adventuring gearBandages
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Equipment parameters

This item's effects, requirements, and price.

Category
healing supplies
Price
3 sp
Game effect
+1 INT to one ordinary test to treat an injury
Consumable
YES
Specificity rule

This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.