Adventuring gear

Compass

A compass helps with navigating the landscape and may be a personal possession associated with a traveler's first independent expedition in Elaria. It may come from a harbor workshop, a family collection, or an experienced guide. Its case and an engraved inscription can tell whose concern for the traveler's safe journey mattered long ago.

It supports an Intelligence test for navigation, but does not automatically show a sought person's location or a safe route around every obstacle. Its use is best combined with observing the terrain and other information. A lost compass may begin a mission to rescue an expedition. Strange behavior from a particular compass can be a clue in the story rather than an ordinary property of all compasses.

Rules effect: +2 INT to navigating in the wilderness. The price is 2 gp. The item is reusable rather than a single-use supply. Its listed effect applies to the situation it is intended for. Additional bonuses, other forms of protection, and new magical abilities are not part of this entry.

Color fantasy illustration of Compass
Color illustration • Adventuring gearCompass
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Equipment parameters

This item's effects, requirements, and price.

Category
tool
Price
2 gp
Game effect
+2 INT to navigating in the wilderness
Consumable
NO
Specificity rule

This item's exact entry overrides the general formula only where explicitly stated. Vaelor does not add any further hidden bonuses.