Fantasy humanoid Challenge 3

Centaur

Centaurs combine a human upper body with the build of a horse and seek open country in Elaria. They live on grassy plains, in broad valleys and at forest edges where they have room to move. Their traditions are tied to travel, the landscape and their family's collective memory. Changes to paths, pastures and water sources therefore affect their lives more directly than distant borders on someone else's map.

They are intelligent inhabitants of the world with their own opinions and culture. They may form family groups led by elders or an experienced leader, although a wandering centaur can also travel alone. They seek safe territory, freedom of movement and agreements that are honored. Their behavior toward strangers reflects past experiences. Blocking a traditional route or threatening a water source can cause a conflict that surprises neighboring settlements but makes perfect sense to a centaur.

Charge strengthens their first attack after an unobstructed running start. Open space therefore supports their fighting style, while cramped passages and obstacles restrict their movement. The party can gain a guide, negotiate passage or help resolve a dispute over the landscape. A centaur may fight fiercely to defend their group, but remains capable of agreement and changing their position. Respecting their space and customs is usually a better beginning than treating them as a riding animal.

  • Strong attribute:Agility (AGI)
  • Weak attribute:Intelligence (INT)
  • Ability:Charge
Color fantasy illustration of Centaur
Centaur

Attributes

Strength (STR)8
Agility (AGI)8
Intelligence (INT)5
Charisma (CHA)6
Luck (LUCK)5
Health (HP)19
Physical attack (PATK)12
Physical defense (PDEF)12
Magic attack (MATK)7
Magic defense (MDEF)7
Luck bonus (LB)2
Experience (XP)40
Equipment, protection and other values
Attack attribute
STR
Attack
Spear +2 (bonus 2)
Protection
Leather armor +2 (bonus 2)
Shield
— (bonus 0)
Spell bonus
0
Magic protection
0
Special ability

Charge

During the first round, after an unobstructed running start, gains +2 to the final Attack result.

Recommended number

By party size

2 players 13 players 14 players 1