Fantasy humanoid Challenge 2

Hobgoblin

Hobgoblins build stronger, more organized communities than many smaller gangs. In Elaria, they can be found in fortified camps, occupied strongholds and along the borders of disputed territories. Their traditions emphasize service, order and collective strength. Individual companies have different origins: some come from old military families, while others formed around a capable commander during wartime.

They are intelligent, disciplined and able to plan for the long term. Within a group, they have clear roles and expect orders to be followed; authority is tied to rank and results. They may serve their own chief, a local ruler or work as a contracted unit. They seek supplies, safe territory and recognition of their group's strength. Strictness does not automatically mean reckless aggression. A carefully prepared agreement may benefit a commander more than losses in battle.

Shield Wall increases physical defense when at least one other hobgoblin is in combat. Fighting together therefore strongly supports their style. Disrupted organization, an exposed mistaken order or a threatened supply route can change the situation before combat begins. The party can negotiate with the commander over passage, prisoners or a shared enemy. A hobgoblin who has given their word and has reason to keep it may be a more reliable partner than a polished human with unclear interests.

  • Strong attribute:Strength (STR)
  • Weak attribute:Charisma (CHA)
  • Ability:Shield Wall
Color fantasy illustration of Hobgoblin
Hobgoblin

Attributes

Strength (STR)7
Agility (AGI)5
Intelligence (INT)6
Charisma (CHA)5
Luck (LUCK)5
Health (HP)15
Physical attack (PATK)12
Physical defense (PDEF)12
Magic attack (MATK)8
Magic defense (MDEF)8
Luck bonus (LB)2
Experience (XP)30
Equipment, protection and other values
Attack attribute
STR
Attack
One-handed sword +3 (bonus 3)
Protection
Chainmail +3 (bonus 3)
Shield
Small shield +1 (bonus 1)
Spell bonus
0
Magic protection
0
Special ability

Shield Wall

If at least one other hobgoblin is in combat, gains +2 PDEF.

Recommended number

By party size

2 players 1–2 (2 difficult)3 players 24 players 2
Shield Wall

If at least one other hobgoblin is in combat, gains +2 PDEF.

Physical · group effect