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Card game · arithmetic

VM Fantasy Battle

Build an army from number cards, launch attacks and call for support. Every move turns into a calculation the whole table can see.

  • 2–4players
  • 4–10years
  • 10–20minutes
A knight, zombie, orc and goblin facing each other in a sunset arena10 armies · 2 games · ready to print

The idea

A number line disguised as a fantasy battle

Each unit card has a value. The cards in front of a player show the current size of that army. An ATTACK subtracts units, SUPPORT adds units and a patron can grant one carefully timed +5 boost.

After every change, the player rebuilds the army with a new combination of cards. A total of 7 might be 5 + 2, 4 + 3 or a single 7. The arithmetic is visible, movable and easy for another player to check.

Choose from ten armies: Knights, Zombies, Orcs, Goblins, Fairies, Wolves, Dwarves, Elves, Dragons and Trolls. With two or three players, everyone plays for themselves; four-player Battle uses two teams.

Learning through play

What children practise

The calculation has an immediate purpose: it decides what happens to an army. That context makes repeated practice feel like part of the game.

01

Mental arithmetic

Attack and support cards repeatedly practise small additions and subtractions without a worksheet.

02

Number composition

Rebuilding an army shows that one total can be made from several different combinations.

03

Decision making

Players choose between attacking, taking support or saving their one-use patron for later.

Four clear steps

How to play the main battle

Begin at 10 units for the easiest game. Move to 15 or 20 only when every player is comfortable with the range.

  1. 1

    Build the armies

    Each player chooses an army, places unit cards worth 10, 15 or 20 in front of them and keeps the remaining unit cards as a reserve. Put the +5 patron face up.

  2. 2

    Choose one action

    On a turn, draw one ATTACK against an opponent, draw one SUPPORT for your own army, or use your patron once for +5.

  3. 3

    Say the calculation

    Work out the new total aloud, then rebuild the affected army from any matching combination of its unit cards.

  4. 4

    Reach zero

    An army at 0 is defeated. With two or three players, the last army wins; with four players, the surviving team wins.

Adjust the game

Two games with one set of cards

Battle · arithmetic

Attacks and support practise addition and subtraction. Choose one of three difficulty levels:

  • Beginner · start at 10

    Use attacks −1 to −3 and support +1 to +3. Agree on 10 as the highest total if you want a firm ceiling.

  • Adventurer · start at 15

    Use attacks −1 to −5 and support +1 to +5. The larger range creates more ways to rebuild an army.

  • Hero · start at 20

    Use the whole deck, including −6 attacks. Play without a ceiling when everyone is ready.

Duel · comparing numbers (high-card game)

For a faster second game, every player flips one army card. The highest value wins the round; tied leaders flip again. Most won rounds wins.

Each player uses the 18 cards of one army. Leave ATTACK, SUPPORT and patron cards aside. The game ends when a player cannot reveal a card at the start of a round. If cards run out during a tie, no point is awarded for that last round.

Free

Download the free game

Download the rules, five army packs, action cards and optional Battle Logs separately. For two-player Battle, choose an army pack and one action set (I or II). For three or four players, use four armies and both action sets. Duel needs only army unit cards. Card labels and logs are in English; the Czech and English rule booklets are available separately.

A4 · 100% scale · 2 army packs + 2 action sets

Rules · English

Updated rules for Battle and High Card Clash. A5 booklet printed on A4.

Download PDF

Action cards · Set I

18 ATTACK cards and 9 SUPPORT cards. 6 A4 pages including backs.

Download PDF

Action cards · Set II

18 ATTACK cards and 9 SUPPORT cards. 6 A4 pages including backs.

Download PDF

Knights & Zombies

Two armies and their +5 patrons. 10 A4 pages including backs.

Download PDF

Orcs & Goblins

Two armies and their +5 patrons. 10 A4 pages including backs.

Download PDF

Fairies & Wolves

Two armies and their +5 patrons. 10 A4 pages including backs.

Download PDF

Dwarves & Trolls

Two armies and their +5 patrons. 12 A4 pages including backs.

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Elves & Dragons

Two armies and their +5 patrons. 12 A4 pages including backs.

Download PDF

Battle Logs

Optional worksheets for written calculations. Record changes under MY ARMY and attacks under ENEMY ARMY with the target army's initial, for example O: 10 − 2 = 8.

Download PDF

FAQ

Common questions